As mentioned previously, this is part 4 and the last of the blogs with regards to the Cortex engine and Legend. So if you’re tired of hearing about Legend, good, because I’m at the end of that 🙂 So here it is. This blog is … Continue readingDave’s Diner – Legend prototype game
Greetings all my super awesome followers of Giggle Horse! This is another blog where I talk about the tools we are using in the development of our point and click adventure game Absolute Zero, as well as many other adventure games to come. If you … Continue readingSynchronizing animation to dynamic scaling
Greetings Giggle Horse fans! I know that the last few blogs haven’t been so much about Absolute Zero, as the Cortex and Legend engine, but we will get back to that soon enough. For now, it is important that I lay down all of the … Continue readingPath finding with dynamic scaling
Hey Giggle Horse fans! Welcome back to another blog about the development of the coolest game I have ever had the privilege to work on; the point-n-click adventure game Absolute Zero. I’ve mentioned in earlier blogs, that I would get around to how the game … Continue readingLegend editor for adventure games
1987 – Tony gets a Tandy It was the summer of 1987, and I was starting school as a sophomore. Yes, I know, that was a super long time ago, the cold war was in full swing, the US had just gotten electricity, … Continue readingWhy Adventure Games?