Horse Power equals Rendering For those of you that might not be familiar with developing video games, the art component is about 70% of everything. It is the first thing people see. It is also what people usually base buying the game from. That and … Continue readingThe Dark Lord is among us!
Greetings all my super awesome followers of Giggle Horse! This is another blog where I talk about the tools we are using in the development of our point and click adventure game Absolute Zero, as well as many other adventure games to come. If you … Continue readingSynchronizing animation to dynamic scaling
It seems only fitting that before we get too far along talking about how Absolute Zero is being made, that we talk about what Absolute Zero is being made with. That would be the Cortex™ engine. In particular Cortex™ 5.0. The … Continue readingBuilding the Cortex Engine
1987 – Tony gets a Tandy It was the summer of 1987, and I was starting school as a sophomore. Yes, I know, that was a super long time ago, the cold war was in full swing, the US had just gotten electricity, … Continue readingWhy Adventure Games?
Hey there fans of AZ, Randell here. Recently our extremely talented musical composer (and overall contributor), Troels Pleimert (aka The Space Quest Historian), made his annual pilgrimage to AdventureX. Now, we do have lots of content for Absolute Zero, but had not planned on letting … Continue readingGround Zero – A Pub
Greetings adventure gamers. My name is Randell Trulson, and I’ve been in the gaming industry for a very long time. Probably longer than some of you have been alive! As such I’ve been threatening to develop a point-n-click adventure game now for 20 years. Well … Continue readingIt Begins…