Dynamic Scaling with Path Finding

Posts, blogs, articles, snippets, images, and video on how we developed the point-n-click game Absolute Zero™
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Dynamic Scaling with Path Finding

Post by GiggleRandell » Sat Feb 23, 2019 11:08 pm

One of the challenges to making a 2D style point and click is to get the characters and objects in a scene to be the proper scale when they move closer, or further away. Come check out my blog where I talk about doing just that.

https://www.gigglehorse.com/path-findin ... c-scaling/


~ Randell Trulson

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